Happy Independence Day

Mrs. Baz and I aren’t really the “big crowd” type, so tonight I dove deep into the second rewrite of the BBS. I’m still converting everything to C#, but this time it’s all driven by Retro42BBS.API — a big step forward in modernizing the system. I’ve also been exploring the Accord .NET Framework, which opens […]

Friday night in the City

Progress Update on the BBS Project With all my homework wrapped up for the week, I dedicated a couple of hours tonight to working on the BBS, and I’m thrilled with the progress I’ve made transitioning everything to use WebSockets. If all goes well, I’m hoping to share some screenshots with you all by tomorrow […]

Thursday Night Update

I took a break from homework tonight to focus on the BBS, and I’m thrilled with the progress I made! The WebSocket and Telnet server are now successfully communicating, which means the Retro BBS is officially being served through this site. I’m currently working on converting all my Python code to support WebSocket communication. There […]

Happy New Year from Fantasy Uprising 2025!

Greetings from the development “team”—just me, Babble Baz! I hope everyone had a safe and festive New Year’s Eve. The Mrs. and I rang in the new year with great food, fun games, and lively conversation at our neighbor’s house before watching the ball drop. Development Updates The Fantasy Uprising 2025 project has made significant […]

Server / Software / Nightly Update

End-of-Night Update: Private Messaging and Call Limits As promised, here’s a quick update before I log off tonight. It’s been a productive session! I’ve successfully added private messaging to Fantasy Uprising 2025, along with logic to enforce call limits per day based on Security Levels (SL). Progress is coming along nicely. Integrating Fantasy Uprising 2025 […]

Day 1 – current ….

Getting Started: The Journey to Fantasy Uprising 2025 I’ll admit, I hesitated before launching this site. I wanted to be certain I was committed to building a retro BBS before claiming the name and leaving it idle. Now, as my first post, let me catch you up on the progress I’ve made so far with […]